Arashi Fulgar

Arashi Fulgar is a protector aasimar storm sorcerer and sailor-turned-sellsword, currently in the employ of Cedric Goodfellow.

Appearance
Arashi is a tall, slender man with an athletic build and very pale skin. His hair, which reaches halfway down his back, is split perfectly down the middle between bone-white and midnight-black. When casting storm-based spells, his grey eyes turn a bright white, and electricity wreaths his body. He wears a white and black robe with a sailor's tunic underneath, with boots made of worn, scuffed leather. He wears a gilded circlet around his forehead and a gold signet ring on his right hand.

Personality
Arashi possesses a calm, tranquil demeanour and a level head - a carryover from his time at sea - and this enables him to keep his cool in combat. He is not afraid to take the lead in battle, as displayed when he harried Ragvort the shaman in the Needlefang Cave. However, this cool demeanour masks a tortured soul who blames himself for the misfortunes that have befallen him in the past.

Background
Arashi Fulgar was born to a pair of human merchants native to the city of Sturmenfell on the southern coast of Alagost. The Fulgars, who worked as envoys for the Stormshield Trading Company, owned a small house on a hill on the outskirts of the city. While his mother, Aerin, was pregnant with Arashi, his father Elladan went north on a mercantile venture to Ridgekeep in the Dragonspine. As she stood on the hill, watching the convoy return home, a fearsome storm rolled in from Tempest Bay and Aerin was struck by a lightning bolt. The Fulgar's steward rushed her to the city temple for healing while Elladan frantically tried to catch up. By the time he reached her side, she was dead, but her baby survived: deathly pale, with storm-grey eyes and bichromatic hair.

Elladan sank into a depression and lost his job at the Trading Company, while Arashi grew up running the streets of Sturmenfell. The city shunned him for his strange appearance and for his inexplicable affinity for lightning and wind. He fell in with Nana Gretchen, a hag crime lord, and made a living burgling well-to-do neighbourhoods, often using his innate magical abilities to make daring escapes when someone caught him stealing. He lived in fear of Gretchen and her henchman Molluk, who would use a cat-o'-nine-tails on disobedient children. One day, while running the city docks for coin, he tried to steal from a half-orc captain in the Sacravet Navy, who caught him. Instead of clapping him in irons, the captain gave him a second option: enlist in the navy and put his talents to good use in service of the Pontificate. Arashi accepted, and left with the hope of earning enough coin to support his father.

Life at Sea
As a sailor, Arashi served initially as a deck-rat, running ammunition for a galleon called the Angel of the Sea. When he was stronger, he became a full-fledged crewmate and rower, before the ship's Cyrenian captain, Vincenzo Bonacosta, took notice of the young man's unflinching determination to succeed. He took Arashi under his wing, tutoring him in reading and writing, and playing board and card games in the captain's cabin into the small hours. After Bonacosta's first mate died of salt plague, Arashi was promoted to the position.

However, this new responsibility was short-lived. While on a routine patrol in the Middle Sea, Bonacosta fell ill with a similar sickness and Arashi was forced to take charge. He navigated well for a day, but disaster struck in the form of a bout of ocean fog, and with it came a fleet of longships belonging to the Iron Dominion. The Dominion was equipped with weapons never seen in Alagost, and the Angel was ripped to shreds by emerald fire. The entire crew save for Arashi and Bonacosta were slain, and the former only survived by clinging to a chunk of the wreckage with the catatonic captain in his grip. They washed up on a craggy island and waited for the mist to clear, surviving for three days on only berries and shrubbery, before a Stormshield vessel - turned around by the mist - glimpsed their campfire smoke as the mist cleared. They ferried Arashi and Bonacorsa to shore at Selestyr, and Arashi remained by the captain's side at a grimy dive bar on the docks. Bonacosta did not die, but nor did he awake, and Arashi was forced to leave him in the care of the storm priests while he went to find work.

Arashi did some menial work as a sellsword - mainly guard duty or escort missions - before he was able to earn enough coin to return to Sturmenfell. He found his family home empty and abandoned, and, after inquiring in the city, learned that his father had been thrown in prison after accruing thousands of shrikes in debt. Miserable, Arashi returned to the trade.

Eventually, he found himself answering a call for assistance in the Three Badgers Tavern in Stonecross, and was given a mission by a young paladin named Cedric Goodfellow to escort him into the swamps. Thinking it just another job, Arashi accepted, not knowing that this mission would lead to things far beyond his expectation.

Session 1: Goblin Ambush (C1x1)
While travelling through the Fenmarrow Forest aboard a cart, goblins attacked the convoy and killed the driver, Arvin. Arashi leapt to defend the party alongside his fellow adventurers, killing one of their attackers with a fire bolt. Following the battle, Malaxus enhanced his reflexes with a gift of alacrity spell. Arashi was hot on Cedric Goodfellow's tail, following a woman's screams into the forest, and helped John kill the guards at the entrance of the Needlefang Cave. As John and Malaxus searched through the rubble for loot, Cedric was set upon by a tentacled creature in the darkness.

Session 2: The Cave and the Crocodile (C1x2)
Arashi and the party rushed to assist Cedric, peppering the attacking creature with blows; however, when Cedric dropped unconscious, they realised that any hits they landed on the creature transferred over to Cedric. They had little time to recover, however, before a second darkmantle latched onto Arashi's face. After failing to remove the monster, John struck Arashi unconscious in a bid to free him; the injured darkmantle relinquished him and escaped under cover of magical darkness.

Arashi successfully climbed a collapsed tunnel, but John's failed acrobatics caused the debris to slide below, dazing him. With Cedric's help (and that of a rope) the party managed to climb the rubble into the eating cave. After foiling Malaxus' assassination attempt and dodging Arashi's spells, Mongo the bugbear seemed to gain the upper hand for a moment, but was quickly dispatched by John and Cedric. As Cedric was felled by goblin arrows, Arashi rushed to the ridge and performed a powerful thunderwave spell that killed three out of four goblins, knocking the fourth into the bonfire where he was put out of his misery by John.

The party crossed the bridge to the cavern where Chief Spittlebrick held court with his shaman (Ragvort), dancing goblin triplets and pet albino crocodile. The shaman foiled their stealthy approach, thereby becoming the party's primary target - Arashi killed one goblin with a fire bolt meant for the shaman before managing to finish him off. However, Arashi, Malaxus and Cedric were then knocked unconscious by a bomb hurled by Spittlebrick, leaving only John standing. After beating Spittlebrick into submission, John frantically healed the more critically-injured bard and paladin with the potions of healing he had found, leaving Arashi to drink his last sip of gobsgog, the effects of which could vary. Luckily, the substance healed Arashi, and the party gathered round as John read the letter he had found in Spittlebrick's hoard.

Kills

 * 1) Needlefang goblin - fire bolt
 * 2) Needlefang goblin - fire bolt
 * 3) Needlefang goblin - thunderwave
 * 4) Needlefang goblin - thunderwave
 * 5) Needlefang goblin - thunderwave
 * 6) Needlefang goblin - fire bolt
 * 7) Ragvort - fire bolt

Abilities
Aasimar Abilities


 * Darkvision
 * Celestial Resistance (radiant and necrotic)
 * Healing Hands
 * Light Bearer
 * Light cantrip

Sorcerer Abilities


 * Sorcerous Origin: Storm
 * Tempestuous Magic
 * Font of Magic (2 Sorcery Points)
 * Flexible Casting

Sorcerer Spells

As a second level sorcerer, Arashi knows 4 cantrips and 3 sorcerer spells. His signature spell is fire bolt.

Cantrips

 * Fire Bolt
 * Message
 * Prestidigitation
 * Shocking Grasp

1st level

 * Mage Armour
 * Thunderwave